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“User-Centered Design of Nautical Chart Symbols”, 2023 US Hydro Conference. p. Mobile, AL, 2023.
, “Efforts for Developing Symbology for New S-1xx PS”, IHO Nautical Cartography Working Group (NCWG), Wollongong, Australia, 2022.
, “Web-based Visualization of Integrated NextGeneration S-100 Hydrographic Datasets”, Oceans 2022. Hampton Roads, VA, 2022.
, “Web-based Visualization of Long-term Ocean Acoustic Observations and Modeled Soundscapes”, IEEE/MTS OCEANS '21. IEEE/MTS, San Diego, CA, 2021.
, “An alternative methodology (to the star symbols).”, International Hydrogarphic Organization, Monaco, 2020.
, “Evaluation of the Effects of Field-of-View in Augmented Reality for Marine Navigation”, SPIE Augmented, Virtual, and Mixed Reality, vol. 11310. SPIE, San Francisco, CA, p. 12, 2020.
, “Faster Multibeam Sonar Data Cleaning: Evaluation of Editing 3D Point Clouds Using Immersive VR”, IEEE Oceans. IEEE, Seattle, WA, p. 10, 2020. OCEANS19-VRCleaner-FINAL.pdf (1.78 MB)
, “Hairy Slices II: Depth Cues for Visualizing 3D Streamlines Through Cutting Planes”, Eurographics Conference on Visualization, vol. 39(3). pp. 25-35, 2020.
, “An Improved Method for Portraying CATZOC in ECDIS”, 2020 Mariners' Workshop. Shipping Federation of Canada, Montreal, Canada, 2020.
, “Improved Techniques for Depth Quality Information on Navigational Charts”, 8th International Conference on Cartography and GIS, vol. 1. Nessebar, Bulgaria, pp. 73-80, 2020. Kastrisios_etal_2020_DepthQualityOnCharts_8ICCGIS_Proceedings_Vol1_(8).pdf (1.75 MB)
, “Nautical Chart Data Uncertainty Visualization as the Means for Integrating Bathymetric, Meteorological, and Oceanographic Information in Support of Coastal Navigation”, American Meteorological Society 100th Meeting. p. Boston, MA, 2020. Kastrisios_etal_AMS2020_Abstract_ChartDataUncertaintyVisualizationAndIntegration.pdf (284.66 KB)
, “Multi-touch 3D Positioning with the Pantograph Technique”, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, vol. 13. ACM, Montreal, Quebec, Canada, 2019. Butkiewicz-Pantograph-i3D-2019.pdf (688.01 KB)
, “Reducing Seasickness in Onboard Marine VR Use through Visual Compensation of Vessel Motion”, IEEE Virtual Reality 2019, vol. Workshop on Immersive Sickness Prevention. IEEE, Osaka, Japan, 2019.
, “AR-ChUM: Augmented Reality Chart Update Mashup”, Oceans. IEEE Oceanic Engineering Society, Charleston, SC, 2018. OCEANS18-ARNav.pdf (1.61 MB)
, “Designing Augmented Reality Marine Navigation Aids Using Virtual Reality”, IEEE/MTS Oceans 17. IEEE, Anchorage, AK, 2017. overlaySmaller.png (7.22 MB)
, “Exploring 4D Flow Data in an Immersive Virtual Environment”, American Geophysical Union, Fall Meeting 2017, vol. Abstract H51E-1323. AGU, New Orleans, LA, 2017. Stevens-AGU2017-Poster.pdf (843.87 KB)
, “Hairy Slices: Evaluating the Perceptual Effectiveness of Cutting Plane Glyphs for 3D Vector Fields”, IEEE Transactions on Visualization and Computer Graphics, vol. 23(1). IEEE Computer Society, 2016.
, “Effectiveness of Structured Textures on Dynamically Changing Terrain-like Surfaces”, IEEE Visualization (VIS). IEEE, Chicago, IL, USA, 2015.
, “Streamlining the Evaluation of Potential Marine Debris Targets for Disaster Response”, IEEE Oceans. IEEE, Washington, DC, USA, 2015.
, “Low-Cost Coastal Mapping Using Kinect v2 Time-of-Flight Cameras”, MTS/IEEE OCEANS '14 St. John's. IEEE, St. John's, Newfoundland, Canada, 2014.
, “Measuring Waves and Erosion in Underwater Oil Blobs and Monitoring Other Arbitrary Surfaces with a Kinect v2 Time-of-Flight Camera”, 2014 Fall Meeting, American Geophysical Union (AGU). AGU, San Francisco, CA, 2014. absImg.jpg (141.2 KB)
, “Designing Improved Sediment Transport Visualizations”, MTS/IEEE Oceans 2013. IEEE, San Diego, CA, USA, 2013.
, “Interactive 4D Visualization of Sediment Transport Models”, 2013 Fall Meeting, American Geological Union (AGU). American Geophysical Union , San Francisco, CA, 2013.
, “Exploring Ocean Flow Models with a Multitouch 3D Interface”, Sea Technology. pp. 44-46, 2012.
, “Interactive Visual Analysis within Dynamic Ocean Models”, 2012 Fall Meeting, American Geophysical Union (AGU). 2012.
, “A More Flexible Approach to Utilizing Depth Cameras for Hand & Touch Interaction”, IEEE VR 2012, Workshop on Off-the-Shelf Virtual Reality, vol. to appear in The International Journal of Virtual Reality. IEEE, Orange County, CA, USA, 2012.
, “Multi-touch 3D Exploratory Analysis of Ocean Flow Models”, Proceedings of OCEANS 2011 MTS/IEEE Kona. IEEEE, Kona, HI, USA, 2011.
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