Publications
“Target acquisition in Fish Tank VR: The effects of Lag and Frame Rate”, Graphics Interface (GI). Banff, Alberta, Canada, pp. 1-7, 1994.
, “Virtual Hand Tool with Force Feedback”, ACM Computer Human Interaction (CHI). Boston, MA, USA, pp. 83-84, 1994.
, “Object Acquisition in VR displays: Lag and Frame Rate”, ACM Transactions on Computer-Human Interaction (CHI), vol. 1. Association for Computing Machinery (ACM), New York, NY, USA, pp. 331-357, 1994. Ware_1994_CHI_Reaching_for_objects_in_VR_Displays_lag_and_frame_rate.pdf (44.38 KB)
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