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Ware, C., & Balakrishnan, R.. (1994). Target acquisition in Fish Tank VR: The effects of Lag and Frame Rate. Graphics Interface (GI). presented at the May 18 - May 20, Banff, Alberta, Canada.
Balakrishnan, R., Ware, C., & Smith, T.. (1994). Virtual Hand Tool with Force Feedback. ACM Computer Human Interaction (CHI). presented at the Apr 24 - Apr 28, Boston, MA, USA.
Ware, C., & Balakrishnan, R.. (1994). Object Acquisition in VR displays: Lag and Frame Rate. ACM Transactions on Computer-Human Interaction (CHI). New York, NY, USA: Association for Computing Machinery (ACM).
PDF icon Ware_1994_CHI_Reaching_for_objects_in_VR_Displays_lag_and_frame_rate.pdf (44.38 KB)
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