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Ware C, Balakrishnan R. Target acquisition in Fish Tank VR: The effects of Lag and Frame Rate. Graphics Interface (GI). Banff, Alberta, Canada; 1994. p. 1-7.
Balakrishnan R, Ware C, Smith T. Virtual Hand Tool with Force Feedback. ACM Computer Human Interaction (CHI). Boston, MA, USA; 1994. p. 83-84.
Ware C, Balakrishnan R. Object Acquisition in VR displays: Lag and Frame Rate. ACM Transactions on Computer-Human Interaction (CHI). New York, NY, USA: Association for Computing Machinery (ACM); 1994. p. 331-357. PDF icon Ware_1994_CHI_Reaching_for_objects_in_VR_Displays_lag_and_frame_rate.pdf (44.38 KB)
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