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Ware, C., & Balakrishnan, R.. (1994). Target acquisition in Fish Tank VR: The effects of Lag and Frame Rate. Graphics Interface (GI). presented at the May 18 - May 20, Banff, Alberta, Canada.
Ware, C., & Balakrishnan, R.. (1994). Object Acquisition in VR displays: Lag and Frame Rate. ACM Transactions on Computer-Human Interaction (CHI). New York, NY, USA: Association for Computing Machinery (ACM).
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